Half-Real - Jesper Juul, Osprey Publishing, 2011

28,07 €

Pri nákupe nad 49 €
poštovné zadarmo

Half-Real

Video Games Between Real Rules and Fictional Worlds

Video games as both a departure from and a development of traditional games; an analysis of the interaction between rules and fiction in video games. A video game is half-real:... Čítať viac

Vydavateľstvo
Osprey Publishing, 2011
Počet strán
244

Video games as both a departure from and a development of traditional games; an analysis of the interaction between rules and fiction in video games. A video game is half-real: we play by real rules while imagining a fictional world... Čítať viac

  • Brožovaná väzba
  • Angličtina
Vypredané

Zadajte e-mail a budeme vás informovať, keď bude kniha dostupná.

Dostupné v jednej knižnici. Požičať v knižnici

Naši škriatkovia odporúčajú

Kým zomrie posledný diabol - Richard Osman, Slovart, 2024

Viac o knihe

Video games as both a departure from and a development of traditional games; an analysis of the interaction between rules and fiction in video games. A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play. Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul's lively style and eclectic deployment of sources will make Half-Real of interest to media, literature, and game scholars as well as to game professionals and gamers.
Čítať viac
Počet strán
244
Väzba
brožovaná väzba
Rozmer
175×221 mm
Hmotnosť
432 g
ISBN
0262516519
Rok vydania
2011
Naše katalógové číslo
755991
Jazyk
angličtina
Vydavateľstvo
Osprey Publishing
Kategorizácia

Našli ste nepresnosti? Dajte nám, prosím, vedieť!

Nahlásiť chybu

Máte o knihe viac informácií ako je na tejto stránke alebo ste našli chybu? Budeme vám veľmi vďační, ak nám pomôžete s doplnením informácií na našich stránkach.

Hodnotenia

Ako sa páčila kniha vám?

„Pôjdeme ďalej, až kým sa bude dať, a stále sa s obdivom budeme dívať na slnko či mesiac podľa toho, či bude deň či noc.“

Valčík stromov a oblohy - Jean-Michel Guenassia, 2017
Valčík stromov a oblohy
Jean-Michel Guenassia