By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today’s most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives.
- Displays: head-mounted, handheld, projective, auditory, and haptic
- Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision
- Calibration/registration, ensuring repeatable, accurate, coherent behavior
- Seamless blending of real and virtual objects
- Visualization to enhance intuitive understanding
- Interaction–from situated browsing to full 3D interaction
- Modeling new geometric content
- Authoring AR presentations and database
- Architecting AR systems with real-time, multimedia, and distributed elements
This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.